I love indie games. I haven’t played enough of them sadly, but the fact that they have much more freedom and leeway than triple A games makes me extremely happy for them. They’re able to do what they love without as much politics, and though there are equal amounts of stress and hard work involved, it’s still something they love, or else it’d be pretty hard to crank out anything, finished or not, at all.
With that said, sometimes I cringe at presentations. I’ve seen some really cool games (indie or otherwise) that just didn’t have the oomph in their debut trailer, and that really hurts, especially when you have a minimal advertising budget and every hit counts. However, when any presentation is done well, our attentions are immediately piqued regardless of what it is. This is the case with Armello. The level of animation is amazing and gorgeous, and the music is lovely, so much so that even before knowing what the game will be about/how it plays, I’m already enthralled and enchanted by these majestic anthropomorphic animals. It’s weird, but if I was in a room and I was shown that trailer, and immediately after the developer said, “Pay us right now and we’ll give you the game. You can’t ask questions though,” I might be tempted to oblige. Keyword: Tempted. The price would have to be right. I did go find out more about it after seeing the trailer (which a trailer is supposed to do and that’s great! ) and it does sound interesting. It’s a game that’s being developed currently for ipad tablets, and follows a board game format. Here’s a link to someone who tried it in person. Sounds pretty awesome… I might need to give it a go one day. Here’s hoping it’ll also find it’s way to other platforms in the near future!
